DM-HOLP-Takk
When HOLP 2 was released, the amount of people downloading from my site was insane. While it was a good thing, a massive bill appeared with it! I called out to the community for help. They responded amazingly and with their help we managed to make a sizeable dent in the bill. As a thank you to these generous individuals I dedicated a map, DM-HOLP-Takk, to them and immortalized their in-game names into the prison cells of the map.
DM-Precision
This map came about while I was eating lunch in a restaurant in Sheffield. The layout of the place itself inspired me to build a map around the basic floor plan of the restaurant. With the late night play testing sessions at Chemistry with Hazel.H, Sjosz and Slainchild I managed to turn the rough floor plan into an enjoyable arena.
DM-Flustered
This UT3 Deathmatch map was created for the Hardcore Oldskool Low Poly (HOLP) map pack.
From paper, Flustered took approximately 30 hours within one week to complete. It was designed with pure gameplay in mind. Practically no static meshes are used and
nothing hinders the player. The level has enough complexity carefully planned out to add good strategy for dueling players. Flustered is the first map I have created in the Unreal Engine 3 Editor.
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DM-1on1-Derelict
A re-imagination of the Quake 3 CPMA Map PullYourSocksUp, by Matt 'Lunaran' Breit. This map was created for the Ultimate Community Map Pack (UCMP) Volume 1.
After being asked to join the UCMP team I took derelict off the public beta forums and finished it off with the team. Jos 'Sjosz' Hendriks took to adding the top floor which added even more depth to the level so it was kept and the final version of derelict was born. The Map took about 100 hours to complete over the course of 3 months.
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DM-1on1-TheCore
First map released to the public for Unreal Tournament 2004. TheCore is also the first map ever released to the public. It was well received by the community. Ironblayde wrote a massive review with some fantastic tips which paved the way for the next map, Derelict.
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